how do you use multiplayer?
Untitled 2 [ссыльный]/[Exile]
A downloadable game for Windows and macOS
Depopulate a Siberian island filled with exiled criminals and intimidating wildlife.
Untitled 2 [ссыльный] (aka Untitled 2: Exile) is a 1-2 player local co-op twin-stick survival shooter.
Updated w/ Patch Feb 20, 2018:
- Added fully rebindable controls from the main menu.
- Increased size of in-game tooltips.
- Increased movement speed of players by 12.5%.
Two gameplay modes are available: Bounty Hunt (kill targets of interest across the island who have increased health and are surrounded by many exiles), and Survival (stay alive and warm/fed for as long as possible).
All programming and art by Ben Nguyen. Audio from freesound.org. 3D assets by LMHPoly.
|Tags||Controller, Co-op, Endless, Female Protagonist, Local Co-Op, Multiplayer, Pixel Art, Top down shooter, Twin Stick Shooter|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any)|
|Player count||1 - 2|
Click download now to get access to the following files:
- Untitled 2 [ссыльный]/[Exile] - Update w/ Patch Feb 20, 2018Feb 21, 2018
- Untitled 2 [ссыльный]/[Exile] is now available for free @ itch.ioFeb 07, 2018
- Untitled 2 [ссыльный]/[Exile] will be released tomorrowFeb 06, 2018
- New banner/splash imageJan 04, 2018
- Revamped UI + moreDec 31, 2017
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I love it. It reminds me of a 2.5D pixel-graphic version of S.T.A.L.K.E.R. With a story and more to explore, I would love to play this.
I was mobbed by wolves right away the first few attempts. It's got good controls for keyboard and mouse (please keep this option) and it's easy to learn what to do.
I also tried it with my Logitech Gamepad F310 controller, and it worked perfectly. I am not a fan of controllers in general though, so I think I would prefer mouse and keyboard.
I can see it being fun with coop too...
Thanks a bunch for trying out the game. I will definitely be beefing up the keyboard/mouse controls, including having the in-game input prompts reflect keyboard/mouse controls.
I'll be taking down the alpha build later this week (probably tomorrow or Friday), and be working on it when I go back to school. Hopefully when I put it back up, it'll be a much more fleshed out and substantial build to playtest.